Eleconia

Space. Lasers. Aliens. Robotic drones. Planets. Spacehips. Giant killer worms that tunnel through rck trying to devour you.

The objective
Arcade:

Aboslutely no storyline. The objective is to kill Drones and collect money while not dying.

2.0:

Once again, no story. Now, you can buy lasers ain an unreleased version,t a shop. Enemies exist on planets only.

2.1: Still no story. Shop is better.

3.0: 1 Mission added.

4.0:  Another mission, lobby is changed significantly.

5.0: Shop heavily changed. Weapons must be bought. Another room with people that give you missions and heal your ship. Can save a game.

The Origin
Orginally, the aim was basic. Upgrade the arcade classic of Asteroids to a huge degree. First, your ship had a laser and shot things. Then, in an unreleased version, Pirate ships and various other space upgrades were added. Then, a huge jump. It went from up and down to all around in complete 360. But, this version was not released. Instead, for a long time, Game maker SirNyan spent time attempting to perfect a difficult area. Platforming. 1 planet, named Tera, was home to a small platforming realm with a single spawner that spawned small drones, colored white with no design. Various ores were spread about, and you had a pickaxe and a pistol, with a few grenades. The station was added, but it had no purpose. The world was made larger. Red drones, dubbed the hunter-killer drones, with the best drone AI so far were added. The planet was renamed Silicis. Missions were added. Then, an idea arose. A rare drone, with lots of health, that was deadly. This was originally dubbed the Commando Drone, but later simply the boss drone. Half your health, gone with one hit. You needed a way to fight them. Then, special weapons arose. First, the special weapon was but a mere flamethrower. Overpowered, yes, but only one. Next came nukes.